Teamfight Tactics patch 12.12 notes

Lots of changes to discover in 12.12, but the focus here is three-fold: balance the overperformers (and under, but mostly over), lower the power of 1-costs, and increase the speed of combat by reducing the durability of various traits and units. Rodger “MinionsRpeople2” Caudill Long Patch Cycle Mid-Patch Update June 28th, Mid-Patch Update Good to […]

Patch 12.12 notes

We’re here with another set of balance changes, several of which are continued follow-ups to the 12.10 Durability Update. Certain heals and shields are getting further adjustments, while select burst and engage mechanics will receive the little extra oomph that they needed. Champion pets can have a little durability, too. This patch also brings back […]