Patch 8.11
Greetings, Summoners,
Welcome to patch 8.11, the newest in the series of tweaks. 8.9 was mages, 8.10 saw changes to the jungle; this time around we’re swinging into bot lane!
8.11 brings a bunch of changes to marksman items and runes, as well as base stat shifts across the roster.
There is also some follow-up tuning to last patch’s work on the jungle. We’re seeing teams adjust to Rift Scuttler as a contestable objective in the early game, with laners becoming more willing to help their jungler secure the crab. Riot is slightly lengthening its respawn time so the river fights are a little less frequent, making the regular camps a little bit more rewarding to avoid pushing junglers back in experience across the board. A few of the stand-out scuttle slayers are also taking a few hits so other junglers can compete.
Of course, none of this matters if you’re on Pyke’s list. Don’t let his support tag fool you—if you turn your back on the Bloodharbor Ripper, you’ll find yourself sinking to the bottom of the sea. Or the ranked ladder. Same thing, really.
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Patch Highlights
VIDEO
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Champions
The new champion, Pyke has hit the live servers. Learn more about Pyke on the following links:
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Q – Flash Frost
COOLDOWN 12/11/10/9/8 seconds ⇒ 10/9.5/9/8.5/8 seconds
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DAMAGE RATIO 0.4 ability power ⇒ 0.45 ability power (reminder: this applies on both passthrough and detonation)
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Base Stats
ATTACK DAMAGE 69 ⇒ 66
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R – Collateral Damage
COOLDOWN 110/85/60 seconds ⇒ 120/90/60 seconds
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R – Void Assault
COOLDOWN 100/90/80 seconds ⇒ 100/85/70 seconds
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STEALTH DURATION 1.5 seconds ⇒ 1.25 seconds
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EVOLVED STEALTH DURATION 1.5 seconds ⇒ 2 seconds
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EVOLVED CASTS 2 within 10 seconds ⇒ 3 within 10 seconds
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removed BRUSH CHECK No longer passively grants stealth or movement speed when entering brush
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Passive – Mark of the Kindred
MARK RESPAWN TIME 50 seconds ⇒ 40 seconds
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FIRST MARK SPAWN 2:20 ⇒ 2:05
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BUGFIX Assists on Rift Scuttler now appropriately collect marks
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W – Distortion
ONE-TWO LeBlanc can now queue up W – Distortion and R – Mimic ‘d Distortion
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Passive – Flurry
ENERGY RESTORED ON FIRST HIT 20/25/30 ⇒ 20/30/40
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ENERGY RESTORED ON SECOND HIT 10/12.5/15 ⇒ 10/15/20
Q – Sonic Wave/Resonating Strike
new HOW MUCH LONGER Timer displays on icon, showing second cast availability
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new KEEP COUNTING Cooldown reduction now also applies for the duration of the reactivation time
W – Safeguard/Iron Will
new HOW MUCH LONGER Timer displays on icon, showing second cast availability
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new KEEP COUNTING Cooldown reduction now also applies for the duration of the reactivation time
E – Tempest/Cripple
new HOW MUCH LONGER Timer displays on icon, showing second cast availability
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new KEEP COUNTING Cooldown reduction now also applies for the duration of the reactivation time
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Q – Gleaming Quill
BASE HEAL 22.5-150 (at levels 1-18) ⇒ 18-120 (at levels 1-18)
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E – Battle Dance
BASE SHIELD 50/75/100/125/150 ⇒ 40/65/90/115/140
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Base Stats
MOVEMENT SPEED 325 ⇒ 340
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HEALTH 502 ⇒ 532
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Passive – Rock Surfing
MAXIMUM MOVEMENT SPEED 20-40% ⇒ 30-45%
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COMBAT LOCKOUT 5 seconds ⇒ 2 seconds
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Q – Threaded Volley
REMOVED AOE No longer deals area of effect damage
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REMOVED STONES AND STONES Minions no longer take reduced damage from additional rocks
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REMOVED WORKOUT Taliyah no longer gains movement speed when on Worked Ground
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REMOVED WORK IT Casting Q on Worked Ground no longer refunds mana
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NEW WORK IT While on Worked Ground, Q cost is reduced to 1 mana
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COOLDOWN 11/9/7/5/3 seconds ⇒ 9/7.5/6/4.5/3 seconds
W – Seismic Shove
COOLDOWN 16/15/14/13/12 seconds ⇒ 12 seconds
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E – Unraveled Earth
INITIAL AND EXPLOSION DAMAGE 70/90/110/130/150 ⇒ 50/75/100/125/150
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TRIGGER DAMAGE (unchanged)
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R – Weaver’s Wall
WALL DURATION 6/7/8 seconds ⇒ 5 seconds
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Base Stats
COLLISION RADIUS 80 ⇒ 50
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BASE ATTACK SPEED 0.595 ⇒ 0.625
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Passive – Echoing Flames
MAX DAMAGE TO MONSTERS 25-365 (at levels 1-18) ⇒ 60-360 (at levels 1-18)
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W – Purge
NEW THE OLD SURGE ‘N PURGE Can now be cast during other abilities
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R – Fear Beyond Death
REMOVED TO-GO ORDER Urgot is no longer rooted while grinding a victim to its death
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Q – Siphon Power
DISCHARGE DAMAGE 20/40/60/80/100 ⇒ 20/50/80/110/140
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R – Chaos Storm
RATIO PER TICK 0.6 ability power ⇒ 0.7 ability power
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Base Stats
ATTACK DAMAGE GROWTH 3.3 ⇒ 3
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E – Audacious Charge
SLOW 50% ⇒ 30%
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E – Grasping Roots
ROOT DURATION 0.75/1/1.25/1.5/1.75 seconds ⇒ 1/1.25/1.5/1.75/2 seconds
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Marksman Base Stat Adjustments
Ashe
ATTACK DAMAGE 65 ⇒ 61
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ATTACK DAMAGE GROWTH 2.26 ⇒ 2.96
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ARMOR 31 ⇒ 26
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HEALTH 527.72 ⇒ 539
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HEALTH GROWTH 79 ⇒ 85
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HEALTH REGEN 1.1 ⇒ 0.7
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Caitlyn
ATTACK DAMAGE 62 ⇒ 58
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ATTACK DAMAGE GROWTH 2.18 ⇒ 2.88
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ARMOR 33 ⇒ 28
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HEALTH 475 ⇒ 481
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HEALTH GROWTH 85 ⇒ 91
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HEALTH REGEN 1.1 ⇒ 0.7
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Draven
ATTACK DAMAGE 64 ⇒ 60
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ATTACK DAMAGE GROWTH 2.91 ⇒ 3.61
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ARMOR 34 ⇒ 29
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HEALTH 557.76 ⇒ 574
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HEALTH GROWTH 82 ⇒ 88
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HEALTH REGEN 1.2 ⇒ 0.75
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Ezreal
ATTACK DAMAGE 64 ⇒ 60
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ATTACK DAMAGE GROWTH 2.41 ⇒ 3.11
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ARMOR 31 ⇒ 25
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HEALTH 484.4 ⇒ 491
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HEALTH GROWTH 80 ⇒ 86
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HEALTH REGEN 1.3 ⇒ 0.8
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Jhin
ATTACK DAMAGE 61 ⇒ 57
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ATTACK DAMAGE GROWTH 4 ⇒ 4.7
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ARMOR 29 ⇒ 24
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HEALTH 540 ⇒ 556
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HEALTH GROWTH 85 ⇒ 91
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HEALTH REGEN 1.2 ⇒ 0.75
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Jinx
ATTACK DAMAGE 61 ⇒ 57
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ATTACK DAMAGE GROWTH 2.7 ⇒ 3.4
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ARMOR 32 ⇒ 28
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HEALTH 515 ⇒ 531
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HEALTH GROWTH 82 ⇒ 88
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HEALTH REGEN 1.2 ⇒ 0.75
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Kai’sa
ATTACK DAMAGE 63 ⇒ 59
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ATTACK DAMAGE GROWTH 1 ⇒ 1.7
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ARMOR 33.04 ⇒ 28
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HEALTH 554.4 ⇒ 571
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HEALTH GROWTH 80 ⇒ 86
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HEALTH REGEN 1.1 ⇒ 0.7
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Kalista
ATTACK DAMAGE 66 ⇒ 62
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ATTACK DAMAGE GROWTH 2.9 ⇒ 3.6
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ARMOR 28 ⇒ 23
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HEALTH 517.76 ⇒ 534
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HEALTH GROWTH 83 ⇒ 89
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HEALTH REGEN 1.2 ⇒ 0.75
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Kog’Maw
ATTACK DAMAGE 65 ⇒ 61
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ATTACK DAMAGE GROWTH 2.41 ⇒ 3.11
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ARMOR 29 ⇒ 24
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HEALTH 517.76 ⇒ 534
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HEALTH GROWTH 82 ⇒ 88
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HEALTH REGEN 1.2 ⇒ 0.75
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Lucian
ATTACK DAMAGE 65 ⇒ 61
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ATTACK DAMAGE GROWTH 2.41 ⇒ 3.11
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ARMOR 33 ⇒ 28
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HEALTH 554.4 ⇒ 571
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HEALTH GROWTH 80 ⇒ 86
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HEALTH REGEN 1.2 ⇒ 0.75
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Miss Fortune
ATTACK DAMAGE 54 ⇒ 50
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ATTACK DAMAGE GROWTH 2 ⇒ 2.7
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ARMOR 33 ⇒ 28
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HEALTH 530 ⇒ 541
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HEALTH GROWTH 85 ⇒ 91
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HEALTH REGEN 1.2 ⇒ 0.75
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Sivir
ATTACK DAMAGE 65 ⇒ 61
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ATTACK DAMAGE GROWTH 2.41 ⇒ 3.11
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ARMOR 31 ⇒ 26
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HEALTH 515.76 ⇒ 532
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HEALTH GROWTH 82 ⇒ 88
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HEALTH REGEN 1 ⇒ 0.65
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Tristana
ATTACK DAMAGE 65 ⇒ 61
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ATTACK DAMAGE GROWTH 2.41 ⇒ 3.11
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ARMOR 31 ⇒ 26
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HEALTH 542.76 ⇒ 559
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HEALTH GROWTH 82 ⇒ 88
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HEALTH REGEN 1.2 ⇒ 0.75
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Twitch
ATTACK DAMAGE 63 ⇒ 59
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ATTACK DAMAGE GROWTH 2.41 ⇒ 3.11
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ARMOR 32 ⇒ 27
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HEALTH 525.08 ⇒ 542
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HEALTH GROWTH 81 ⇒ 87
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HEALTH REGEN 1.2 ⇒ 0.75
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Varus
ATTACK DAMAGE 63 ⇒ 59
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ATTACK DAMAGE GROWTH 2.41 ⇒ 3.11
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ARMOR 32 ⇒ 27
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HEALTH 537.76 ⇒ 549
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HEALTH GROWTH 82 ⇒ 86
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HEALTH REGEN 1.1 ⇒ 0.7
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Vayne
ATTACK DAMAGE 64 ⇒ 60
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ATTACK DAMAGE GROWTH 1.66 ⇒ 2.36
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ARMOR 28 ⇒ 23
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HEALTH 598.44 ⇒ 515
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HEALTH GROWTH 83 ⇒ 89
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HEALTH REGEN 1.1 ⇒ 0.7
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Xayah
ATTACK DAMAGE 64 ⇒ 60
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ATTACK DAMAGE GROWTH 2.2 ⇒ 2.9
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ARMOR 33 ⇒ 28
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HEALTH 545 ⇒ 561
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HEALTH GROWTH 80 ⇒ 86
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HEALTH REGEN 1 ⇒ 0.6
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Hunter’s Machete Compensation
Master Yi
ATTACK DAMAGE 68 ⇒ 66
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NEW BONUS ATTACK SPEED AT LEVEL 1 8%
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Nocturne
ATTACK DAMAGE 67.21 ⇒ 65
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NEW BONUS ATTACK SPEED AT LEVEL 1 8%
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Diana
MOONSILVER BLADE ATTACK SPEED BONUS 20/50/60/70/80/90% (at ranks 0/1/2/3/4/5 of Moonfall ) ⇒ 30/50/60/70/80/90% (at ranks 0/1/2/3/4/5 of E – Moonfall )
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Items
NEW
TOTAL COST 3200 gold
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BUILD PATH B.F. Sword + Pickaxe + Dagger + 725 gold
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ATTACK DAMAGE 70
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ATTACK SPEED 30%
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UNIQUE PASSIVE Storm’s Edge: If you haven’t attacked in the last 3 seconds (scaling down with attack speed), your next basic attack will critically strike for 160% damage (+1% per 1.5% critical strike chance, max 200%) and grant 10% movement speed for 1.75 seconds
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UPDATED
ICONIC Icon has been updated!
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TOTAL COST 3400 gold ⇒ 3700 gold
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BUILD PATH B.F. Sword + Pickaxe + Cloak of Agility + 425 gold ⇒ B.F. Sword + B.F. Sword + 1100 gold
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ATTACK DAMAGE 70 ⇒ 80
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REMOVED CRITICAL STRIKE CHANCE 20% critical strike chance
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REMOVED BONUS CRIT DAMAGE +50%
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NEW ONE CRIT TWO CRIT Doubles your critical strike chance
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NEW UNIQUE PASSIVE 15% of critical strike damage is converted to true damage
Molten Edge
TOTAL COST 4400 gold ⇒ 4700 gold (1000 gold upgrade cost unchanged)
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ATTACK DAMAGE 100 ⇒ 110 (+30 upgrade benefit unchanged)
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EVERYTHING ELSE Go read Infinity Edge above.
TOTAL COST 3400 gold ⇒ 3200 gold
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BUILD PATH B.F. Sword + Caulfield’s Warhammer + Cloak of Agility + 200 gold ⇒ B.F. Sword + Caulfield’s Warhammer + Sapphire Crystal + 450 gold
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REMOVED CRITICAL STRIKE CHANCE 20%
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REMOVED UNIQUE PASSIVE Critical strikes restore 3% of your maximum mana
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NEW UNIQUE PASSIVE Basic attacks restore 1% of missing mana
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NEW UNIQUE PASSIVE After you cast your ultimate, your next basic attack within 10 seconds grants Essence Flare for 8 seconds, granting 30% attack speed and causing basic attacks to refund 20% of your remaining non-ultimate cooldowns (30 second cooldown)
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ARMOR PENETRATION 35% target’s bonus armor ⇒ 10% target’s total armor
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TOTAL COST 2600 gold ⇒ 2800 gold
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BUILD PATH Pickaxe + Last Whisper + 625 gold
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ATTACK DAMAGE 50 ⇒ 40
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REMOVED GIANT SLAYER Grants 0-20% (based on health difference) bonus physical damage against enemy champions with greater maximum health than you.
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ARMOR PENETRATION 35% bonus armor penetration ⇒ 35% total armor penetration
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COST 2600 gold ⇒ 2800 gold
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ATTACK DAMAGE 50 ⇒ 40
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ARMOR PENETRATION 35% bonus armor penetration ⇒ 25% total armor penetration
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Critical Strike Items
Brawler’s Gloves
TOTAL COST 400 gold ⇒ 600 gold
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NEW ONLY TWO HANDS Brawler’s Gloves’ critical strike chance is now unique
Cloak of Agility
The Brawler’s Gloves changes pushed these two items too close together. A spiky glove feels more crit-like than a poncho, so we’re retiring Cloak of Agility.
Zeal
TOTAL COST 1200 gold ⇒ 1300 gold
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CRITICAL STRIKE CHANCE 20% ⇒ 15%
Rapid Firecannon
TOTAL COST 2600 gold ⇒ 2900 gold
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BUILD PATH Kircheis Shard + Zeal + 600 gold ⇒ Kircheis Shard + Zeal + 800 gold
Statikk Shiv
TOTAL COST 2600 gold ⇒ 2900 gold
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BUILD PATH Zeal + Kircheis Shard + 600 gold ⇒ Kircheis Shard + Zeal + 800 gold
Runaan’s Hurricane
TOTAL COST 2600 gold ⇒ 2900 gold
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BUILD PATH Dagger + Zeal + Dagger + 800 gold ⇒ Dagger + Zeal + Dagger + 1000 gold
Phantom Dancer
TOTAL COST 2600 gold ⇒ 2800 gold
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BUILD PATH Dagger + Zeal + Dagger + 800 gold ⇒ Dagger + Zeal + Dagger + 900 gold
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Lifesteal Items
Blade of the Ruined King
TOTAL COST 3400 gold ⇒ 3200 gold
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The Bloodthirster
TOTAL COST 3700 gold ⇒ 3500 gold
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MAGIC RESIST 45 ⇒ 50
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SHIELD VALUE 300 + 100% of bonus magic resist ⇒ 350
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TOTAL COST 2400 gold ⇒ 2800 gold
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BUILD PATH B.F. Sword + Cloth Armor + Stopwatch + 200 gold ⇒ B.F. Sword + Chain Vest + Stopwatch + 100 gold
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ARMOR 30 ⇒ 40
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REMOVED COOLDOWN REDUCTION 10%
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REMOVED MAGIC IMMUNITY No longer grants the affected minion 100% immunity to magic damage
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NEW DAMAGE REDUCTION Now grants the affected minion 70% damage reduction from champions
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NEW HULK OUT Banner-enhanced minions now appear as slightly larger minions on the minimap
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NEW HULK SMASH Allies can now see floating combat numbers for the damage dealt by banner minions
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UPDATED S-BRUCE-D UP Tooltip rewritten to more accurately reflect Banner’s effects
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TOTAL COST 2100 gold ⇒ 2250 gold
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BUILD PATH Kindlegem + Aether Wisp + 450 gold ⇒ Kindlegem + Aether Wisp + Faerie Charm + 475 gold
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MOVEMENT SPEED 8% ⇒ 5%
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BASE MANA REGEN 0% ⇒ 100%
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ACTIVE COOLDOWN 60 seconds ⇒ 90 seconds
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BUILD PATH Lost Chapter + 325 gold ⇒ Fiendish Codex + Mana Crystal + 375 gold
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TOTAL COST 2625 gold (unchanged)
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ABILITY POWER 60 ⇒ 80
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Runes
Precision
HASTE 30% ⇒ 20%
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REMOVED CRIT HEAL No longer gives additional healing from critical strikes
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PERCENT HEAL ON MINIONS 60/30% (melee/ranged) ⇒ 100/20% (melee/ranged)
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HEAL ABILITY POWER RATIO 0.4 ability power ⇒ 0.5 ability power
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Domination
Hail of Blades
NEW
HAIL OF BLADES Gain 50-100% (at levels 1-18) attack speed for the first three attacks made against enemy champions.
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NOW NOT LATER If more than 1.5 seconds elapses between attacks this effect will end
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CANT STOP WONT STOP Hail of Blades allows you to temporarily exceed the attack speed limit
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COOLDOWN 5 seconds out of combat
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Ultimate Hunter
NEW
ULTIMATE HUNTER Your ultimate gains 5% reduced cooldown, plus an additional 2% per Bounty Hunter stack
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BOUNTY HUNTER Earn a Bounty Hunter stack the first time you get a takedown on each enemy champion
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Sorcery
Nimbus Cloak
NEW
NIMBUS CLOAK Shortly after casting your Ultimate, gain 100 movement speed, decaying over the next 2.5 seconds
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LIKE THE WIND For the duration of the movement speed increase, you can pass through units
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COOLDOWN 60 seconds
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COOLDOWN REDUCTION Unlike other runes, Nimbus Cloak’s cooldown is affected by cooldown reduction
Ultimate Hat
REMOVED
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Inspiration
Minion Dematerializer
INITIAL DELAY 155 seconds ⇒ 240 seconds
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Turrets
Turret Durability
INHIBITOR TURRET HEALTH 3600 ⇒ 3300
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NEXUS TURRET HEALTH 3600 ⇒ 2700
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INHIBITOR TURRET HEALTH REGEN 5 health per 5 seconds ⇒ 15 health per 5 seconds
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BREAK THE FOUNDATIONS Nexus and Inhibitor Turret health is now divided into thirds. Turrets can only regenerate health up to the top of their current third.
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Turret Gold
INNER TURRET LOCAL GOLD REWARD 175 gold (split among nearby champions) ⇒ 300 gold (split among nearby champions)
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GLOBAL GOLD REWARD 125 gold (to every allied champion) ⇒ 100 gold (to every allied champion)
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Jungle
Baron Nashor
BARON ATTACK SPEED 0.75 ⇒ 0.625
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BASE CORRUPTION DAMAGE 120 ⇒ 60
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CORRUPTION DAMAGE RATIO 0.3 total attack damage ⇒ 0.2 total attack damage
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SPECIAL ATTACKS No longer apply corruption stacks
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Scuttle Crab
RESPAWN TIME 135 seconds ⇒ 150 seconds
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SHRINE DURATION 75 seconds ⇒ 90 seconds
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Jungle Monsters
KRUGS EXPERIENCE REWARD 247-388 (at levels 1-7) ⇒ 247-411 (at levels 1-7)
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WOLVES EXPERIENCE REWARD 115-180 (at levels 1-7) ⇒ 115-190 (at levels 1-7)
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LARGE RAZORBEAKS EXPERIENCE REWARD 115-181 (at levels 1-7) ⇒ 115-190 (at levels 1-7)
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GROMP EXPERIENCE REWARD 115-180 (at levels 1-7) ⇒ 115-190 (at levels 1-7)
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ARAM
The Butcher’s Bridge map returns until June 18 at 11:59 p.m. PT. Pyke joins the ARAM free-to-play rotation during this time.
The following permanent changes are now part of ARAM:
Available Champions Pool: During champ select, you may swap for a champ that’s been rerolled by any teammate
Expanded free champs pool (triple the champions)
Start-of-game base gates (similar to Summoner’s Rift)
Earlier surrender options (8:00 unanimous, 12:00 standard)
Champ Mastery adjustments (to make it a bit easier to get an S)
“True” level 3 starts: You will reach level 4 much faster
Along with some event-only gameplay tests:
New assassin items: Ghostwalkers, Spectral Cutlass, and Bloodletter’s Veil
Large area-of-effect heals on health pack pickup that affect both teams equally
Removal of Warmog’s Armor and Dark Harvest nerf
During the event, Battle Boost temporarily unlocks two skins instead of one.
Read the full ARAM changes for more info.
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Ping Distance Volume
Certain ping sounds now change depending on how far they are from the listening player and in what direction.
PINGS AFFECTED Area is Warded, Danger, Assist Me, Caution
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Bugfixes
Players are no longer presented with the reconnect dialogue after exiting Practice Tool.
Aurelion Sol can now correctly be knocked up or back during E – Comet of Legend
Fixed an interaction between Hextech Flashtraption and Unsealed Spellbook which would allow players to get two Flash summoner spells
Ryze can no longer kill Tryndamere through his R – Undying Rage with his E – Spell Flux Q – Overload combo
Dead minions no longer sometimes block champion pathing
Guardian no longer incorrectly activates from ally corpses.
Yasuo’s Passive – Way of the Wanderer now correctly generates a shield in response to damage from Shaco’s R – Hallucinate clone.