Happy new year, folks!

Welcome to Season 2022. We’re kicking off the new Ranked season with a soft reset, changes to decay, and some visual updates. We also have a few champion and item balances, changes to Teleport, plus a couple of beautiful new Elderwood skins. Well, let’s get right on to it, shall we?

Check out how TFT is kicking off the year at the TFT patch notes here!

PATCH HIGHLIGHTS

Elderwood Gnar and Elderwood Rek’Sai will be available January 6, 2022.


CHAMPIONS


DIANA

Passive AP ratio and monster damage ratio increased.

 Many have come to enjoy Diana jungle since our changes earlier this year, even while she’s been distinctly underpowered. We’re putting some power back into that role while giving her a bit of a buff that she can also use in mid.


PASSIVE – MOONSILVER BLADE

AP RATIO 40% ⇒ 50%MONSTER DAMAGE RATIO 250% ⇒ 300%



GANGPLANK

Q mana cost and cooldown reduced.

 Gangplank’s Parrrley is not as powerrrful in lane after Grasp was nerfed on him, so we’re letting him use it morrre often.


Q – PARRRLEY

MANA COST 60/55/50/45/40 ⇒ 55/50/45/40/35COOLDOWN 5 seconds ⇒ 4.5 seconds



REK’SAI

Unburrowed E base damage adjusted. Burrowed E cooldown increased late.

 Rek’Sai is a bit too strong in skilled play, especially when she maxes E first. We’re targeting exactly that while leaving her normal Q max builds relatively unchanged. (As a reminder, E – Furious Bite‘s damage gets doubled and converted to true damage at maximum Fury stacks.)


E – FURIOUS BITE

PHYSICAL DAMAGE 50/60/70/80/90 (+85% bonus AD) ⇒ 55/60/65/70/75 (+85% bonus AD)


E – TUNNEL

COOLDOWN 26/23/20/17/14 seconds ⇒ 26/24/22/20/18 seconds



SONA

Armor growth reduced. E cooldown increased.

 Sona’s been overperforming in skilled play and pushing the limit in other brackets ever since Archangel’s Staff was changed in preseason. We’re tapping down on her power by slightly reducing her durability and ability cast frequency. 


BASE STATS

ARMOR GROWTH 3.3 ⇒ 3


E – SONG OF CELERITY

COOLDOWN 12 seconds ⇒ 14 seconds


ITEMS


ECLIPSE

 Despite being weak overall, Eclipse was the strongest lethality Mythic before preseason. We overdid its buffs a bit in 11.23, so we’re partially reverting those. (This change also applies to its Ornn Masterwork item, Syzygy.) 

EVER RISING MOON COOLDOWN (MELEE) 6 seconds ⇒ 8 seconds



FORCE OF NATURE

 Force of Nature’s payout was a bit too hard to reach due to the stack duration. It’s also been a bit weaker than its counterpart, Spirit Visage, so, naturally, we’re adding more force to make it the heavy magic resist item. 

ABSORB STACK DURATION 5 seconds ⇒ 7 seconds

DISSIPATE MAGIC DAMAGE REDUCTION 20% ⇒ 25%



IMMORTAL SHIELDBOW

 Immortal Shieldbow has made some marksmen and fighters a bit too, um, immortal. We’re bringing it down a bit so that there are larger tradeoffs to consider when comparing it to other marksman Mythics. (Its Ornn Masterwork Item, Bloodward, will now have 65 AD and the same changes to Lifeline.) 

ATTACK DAMAGE 55 ⇒ 50

LIFELINE SHIELD 300-800 (based on level) ⇒ 275-650 (based on level)



WIT’S END

 Wit’s End has been powerful as an early defensive and offensive option for attack speed champions. However, considering its threat as a DPS item, its build path and stats counter magic damage a bit too much, too early. 

BUILD PATH Hearthbound Axe + Negatron Cloak + Long Sword + 750 gold ⇒ Hearthbound Axe + Null-Magic Mantle + Pickaxe + 675 gold (total cost unchanged)

MAGIC RESIST 50 ⇒ 40


SUMMONER SPELLS


TELEPORT

 While League of Legends is indeed a team game, it generally evolves in phases—as the game progresses, you interact with your team more. Lane phase lets you flex your individual skills, but it also needs some outside influence to keep things from getting too predictable. However, right now, there’s too much disruption happening too early and too often. This is especially the case with frequent Teleport fights in bot lane. And this isn’t bad for bot laners only; top and mid players also lose out on the ability to express their laning skills in the same way. Currently, it often feels like bot lane gets decided by outside influence, and mid and top get decided by the influence they have on bot lane (rather than on how well they play their own lane).

Teleport also tends to crowd out other summoner spells because, when wielded properly, it flexibly offers both safety and a high level of game influence. Today, you can use it to quickly get back to your own lane and farm, but you can also use it to intervene in other lanes. In an effort to bring back some balance, we’re reshaping the spell by tempering its offensive capabilities early, and then upgrading it later on to retain its exciting mid-to-late game impact. 

UPDATED TELEPORT COOLDOWN 420-210 seconds (based on level) ⇒ 360 seconds at all levels

NEW UNLEASHED TELEPORT Teleport can only be used on allied towers. Once tower plating falls at 14 minutes, Teleport transforms into Unleashed Teleport, which can target allied towers, minions, wards, and certain allied constructs (same as Season 2021 Teleport)

NEW UNLEASHED TELEPORT COOLDOWN 240 seconds


JUNGLE

CHEMTECH DRAKE

 The Chemtech Drake terrain is meant to enable both teams to make aggressive and risky plays. We’re adding a few Scryer’s Blooms in defensive locations around the terrain, which should especially help losing teams better contest and set up fights in their own jungle.


RANKED SEASON 2022

Ranked Season Start & Split 1

 The Summoner’s Rift Ranked Season 2022 begins on Friday, January 7, 2022! Check the table below to see what time it starts in your region. There will be a soft reset of 5 divisions for initial seeding. (For example, Gold I will become Silver II.) Honor has also been reset for the season. 

Region & Local Major CityLocal TimePST Time
OC1 (Australia/Sydney)January 7, 04:00:01 AEDTJanuary 6, 09:00:01 PST
JP1 (Asia/Tokyo)January 7, 04:00:01 JSTJanuary 6, 11:00:01 PST
KR (Asia/Seoul)January 7, 04:00:01 KSTJanuary 6, 11:00:01 PST
CN (Asia/Shanghai)January 7, 09:00:01 CSTJanuary 6, 17:00:01 PST
PH (Asia/Manila)January 7, 04:00:01 PSTJanuary 6, 12:00:01 PST
SG (Asia/Singapore)January 7, 04:00:01 +08January 6, 12:00:01 PST
TW (Asia/Taipei)January 7, 04:00:01 CSTJanuary 6, 12:00:01 PST
TH (Asia/Bangkok)January 7, 04:00:01 +07January 6, 13:00:01 PST
VN (Asia/Ho Chi Minh City)January 7, 04:00:01 +07January 6, 13:00:01 PST
RU (Europe/Moscow)January 7, 04:00:01 MSKJanuary 6, 17:00:01 PST
TR1 (Europe/Istanbul)January 7, 04:00:01 +03January 6, 17:00:01 PST
EUN1 (Europe/Warsaw)January 7, 04:00:01 CETJanuary 6, 19:00:01 PST
EUW1 (Europe/London)January 7, 04:00:01 GMTJanuary 6, 20:00:01 PST
BR1 (America/São Paulo)January 7, 04:00:01 -03January 6, 23:00:01 PST
LA2 (America/Buenos Aires)January 7, 04:00:01 -03January 6, 23:00:01 PST
LA1 (America/Mexico City)January 7, 04:00:01 CSTJanuary 7, 02:00:01 PST
NA1 (America/Los Angeles)January 7, 04:00:01 PSTJanuary 7, 04:00:01 PST

 This also marks the beginning of the Summoner’s Rift Ranked Split 1. The exclusive rewards for Split 1 are as follows. 

 For more information about Ranked Seasons and Splits, check out the Player Support page here

Changes to Apex Tier Decay

 Decay rules for the Apex tiers (a.k.a. Master, Grandmaster, and Challenger) are changing in Season 2022. These changes are intended to correct misplacements and improve the matchmaking experience. (Note that these only apply to Apex tiers. Diamond decay rules are not changing this season.) 

UPDATED BANKED DAYS FOR APEX PLAYERS 10 days ⇒ 14 days

UPDATED DECAY RATE 250 LP per day ⇒ 75 LP per day

UPDATED APEX DECAY FLOOR Platinum I ⇒ Diamond II

 For more information about placements and decay, check out the Player Support page here


Visual Updates

 We’re laying the groundwork for the new Challenges feature, which will arrive later this year. You’ll see some visual updates to your ranked identity and game lobbies starting this patch. 


FORGE GOD CLASH

 In celebration of Ranked Season 2022 Start, there will be a special Forge God Clash tournament with the following special Forge God-themed rewards. 

 Forge God clash will only take place on one weekend. Team formation opens on January 10, with matches taking place on January 15 and 16. Forge God Clash is not part of the regular Clash season. You’ll still be able to earn Forge God-themed rewards, but your Clash VP track won’t be affected.

The first Clash tournament of Season 2022, which will count towards the VP track, will be in patch 12.4! 


BUGFIXES & QOL CHANGES


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