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Introducing Zed, The Master of Shadows

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Zeri Abilities Rundown

Run fast, charge up, shoot the bad guys. Zeri, the Spark of Zaun, surges onto the Rift in patch 12.2!


Passive - Living Battery

Passive – Living Battery

Zeri gains Move Speed whenever she receives a shield. When she damages an enemy shield she absorbs its energy, shielding herself.


Q - Burst Fire

Q – Burst Fire

Passive: Zeri’s basic attack deals magic damage, scales with AP, and is treated as an ability. Moving and casting Burst Fire stores up energy in Zeri’s Sparkpack. When fully charged, her next basic attack will slow and deal bonus damage.
Active: Burst Fire shoots a burst of 7 rounds that deal physical damage to the first enemy hit.
Burst Fire scales with AD and is treated like an attack, with the first round applying on-hit effects. Its cooldown matches Zeri’s basic attack timer.


W - Ultrashock Laser

W – Ultrashock Laser

Zeri fires an electric pulse that slows and damages the first enemy hit. If the pulse hits a wall it fires a long range laser from the point of impact.


E - Spark Surge

E – Spark Surge

Zeri dashes a short distance and energizes her next 3 casts of Burst Fire, causing them to pierce through enemies. She will vault over or grind along any terrain she dashes into, depending on the angle. Hitting a champion with an attack or ability reduces Spark Surge’s cooldown.


R - Lightning Crash

R – Lightning Crash

Zeri discharges a nova of electricity, damaging nearby enemies, and overcharges herself for a moderate duration. While overcharged, Zeri gains increased damage, Attack Speed, and Move Speed. Attacking enemy champions refreshes the overcharge duration and adds another stack of Move Speed. While overcharged, Burst Fire’s damage concentrates into a faster triple shot that chains lightning between enemies.


“FIGHT’S GETTIN’ MESSY. AT LEAST I’M CONSISTENT.”

WitheredRose_Zeri-inline.jpg

Withered Rose Zeri


Full  Patch 12.2 Notes!

Did you already try Zeri? What do you think? Let us know in the comment section!

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