Hi.
This patch, we’re addressing the “zero-CS-top-lane” problem in a more systematic way to squash similar situations in the future. Sona and Soraka were just the tip of the iceberg of the hypothetical “zero-CS-top-lane” playstyle, so we’re making larger changes to the top lane that should remove such strategies from showing up in the future while also allowing games to be carried by those in that lane. Current pro play mainstays Ornn and Sett are also seeing some nerfs so that we’re not constantly seeing folks getting rammed down and thrown around by these beefy dudes. We also have a second round of jungle champion changes to help slightly widen that pool.
We also got some ARAM balance changes, as well as the initial release of Eternals! Like other features and content outside of Summoner’s Rift, these types of content might not be for you and that’s okay. So just do you. Play ARAM, try out Eternals, purchase skins– or don’t!
Take this portal if you’re looking for TFT’s patch notes!
Hanna “shio shoujo” Woo
Mid-Patch Updates
3/5/2020 Zilean Bugfix
Zilean
When Zilean is reviving through his R – Chronoshift, his summoner spells no longer go on a cooldown and are available immediately upon reviving
3/4/2020 Gragas Bugfix
Gragas
Gragas’ Q – Barrel Roll‘s cooldown now properly starts when he throws his cask, not when it explodes
Patch Highlights
Champions

Alistar
Base health increased. Passive stack gain no longer has a cooldown after Alistar roars.
Moo cow needs more milk.
Base Stats
575
⇒
600
Passive – Triumphant Roar
Once Triumph stacks are consumed, Alistar can gain new stacks
after a 3-second cooldown
⇒
immediately (Triumphant Roar still can’t proc more than once every 3 seconds)

Amumu
R cooldown increased early.
We’re pulling back on some of the power we gave him in 10.4.
R – Curse of the Sad Mummy
130/115/100 seconds
⇒
150/125/100 seconds

Bard
Passive chime damage decreased.
After a history of Journeying under the radar, Bard has to be pulled back a bit due to how much he’s succeeding at high levels of play. We’re slightly reducing the impact of the Meeps’ sweet chime music.
Passive – Traveler’s Call
15
⇒
12

Blitzcrank
Base armor decreased.
A small nerf since he just barely hit our triggers.
Base Stats
40
⇒
37

Graves
Base MR and MR growth increased. Q cost now flat; cooldown decreased.
Graves has been weak for higher tier play, and middling for everyone else. Giving him back some of the Magic Resist we pulled off his E, as well as a buff aimed to help both his jungle and laning.
Base Stats
30
⇒
32
1
⇒
1.25
Q – End of the Line
60/65/70/75/80 mana
⇒
60 mana
13/12/11/10/9 seconds
⇒
12/11/10/9/8 seconds

Kai’Sa
Q AP ratio decreased; upgraded missiles increased. W base damage and AP ratio increased, tAD decreased; upgraded cooldown refund increased.
The goal of these changes are to power up Kai’Sa as she evolves, especially as she starts to specialize in either AP or AD. However, there should also be more of a trade-off based on that evolution
Q – Icathian Rain
0.4 ability power
⇒
0.25 ability power
10 missiles
⇒
12 missiles
W – Void Seeker
20/45/70/95/120 (+0.6 ability power)(+1.5 total attack damage)
⇒
30/55/80/105/130 (+0.7 ability power)(+1.3 total attack damage)
50% cooldown refunded against champions
⇒
70% cooldown refunded against champions

Kayn
Passive orb gain increased. W slow increased.
Smoothing out Kayn’s transformation rules so he’s not punished due to confusion or complexity. We’re adding a slight buff to his catching ability too to overall make him easier to succeed with.
Passive – The Darkin Scythe
Increases at 8 and 12 minutes
⇒
Increases constantly (every second) after 5 minutes, flattening out at 13 minutes
W – Blade’s Reach
60%
⇒
70%

Lissandra
Q AP ratio increased.
We’re putting some power back into Lissandra’s (cold) bread and (frozen) butter ability, so enemies know they can’t just eat them willy nilly.
Q – Ice Shard
0.7 ability power
⇒
0.8 ability power

Neeko
Base AS growth and ratio increased. E AP ratio increased. R shield increased.
Giving Neeko some buffs for any situation, no matter what shape she takes.
Base Stats
3%
⇒
3.5%
0.645
⇒
0.670
E – Tangle Barbs
0.4 ability power
⇒
0.6 ability power
R – Pop Blossom
50/80/110 (+0.5 ability power)
⇒
75/100/125 (+0.75 ability power)

Ornn
Passive empowered damage decreased; item auto-upgrade level increased; ally item upgrade available later.
We’re lowering his damage a bit and reverting a prior buff that we had originally put in to ram him back into pro play. The ram’s now a little too aggressive and butting heads way too often.
Passive – Living Forge
12-20.5% target’s maximum health (level 1-18)
⇒
10-18% target’s maximum health (level 1-18)
Level 12
⇒
Level 13
Levels 13, 14, 15, 16
⇒
Levels 14, 15, 16, 17

Rammus
Base AS ratio decreased.
Wasn’t actually “ok.” like we thought. Pulling back some of the power from 10.4’s buffs.
Base Stats
0.656
⇒
0.625 (base attack speed unchanged)

Sett
Base armor, health regen, and health regen growth decreased. R slow duration decreased.
While he’s mostly showing off in the top lane, Sett is also showstoppingly strong in the jungle. Taking some swings to reduce power in both places.
Base Stats
37
⇒
33
8
⇒
7
0.75
⇒
0.5
R – The Show Stopper
1.5 seconds to target and all enemies in the impact area
⇒
1 second to target and all enemies in the impact area
Sett properly gets Assist credit even when the target dies while suppressed

Sivir
Q damage increased later. R minimum movement speed now scales.
Sivir is on the weaker side across all games, so we’re buffing her.
Q – Boomerang Blade
35/55/75/95/115 (+0.7/0.8/0.9/1.0/1.1 total attack damage) (+0.5 ability power)
⇒
35/50/65/80/95 (+0.7/0.85/1.0/1.15/1.3 total attack damage) (+0.5 ability power)
R – On The Hunt
20%
⇒
20/25/30%

Sona
Base AD and AD growth increased. E self movement speed increased and now flat.
We’re reverting the mid-patch 10.4 changes since we decided to go forward with changes to the Tribute support question line, including Spellthief’s Edge, in this patch. All in all, that should bring her back to respectable levels in her main lane and keep her out of top lane for good.
Base Stats
45
⇒
49
2
⇒
3
E – Song of Celerity
10/11/12/13/14%
⇒
20%
Out-of-Range Cast Changes
When you try to cast an ability outside its max range, one of two things will happen: Either you’ll walk into range and then cast the ability, or the ability will automatically cast at max range in that direction. We’re changing the three abilities below to all follow the ‘cast at max range’ behavior based on how we see players (especially newer players) try to use them. In Syndra’s case, this specifically makes her Q->E combo easier to pull off.
While mains will need to relearn the feel for how these abilities cast at long ranges, our intent isn’t to add or remove significant power. We’ll follow up on these three if needed.
Abilities changed
- Miss Fortune’s E – Make it Rain
- Syndra’s Q – Dark Sphere
- Varus’s E – Hail of Arrows
Jungle Champions
Last patch’s round of jungle champ pool changes went well—lots of players in the target skill range have been finding success trying the new picks out, without those picks also crushing the competition at higher parts of the ladder. Morde and Darius were the underperformers of the pack so we’re giving them a bit more help. We’re also adding Poppy to the mix: She’s actually already a decently strong jungler in the hands of some players, so she just needs a slight bump.
Darius
120%
⇒
175%
Mordekaiser
25-110 (lv 1-18)
⇒
28-164 (lv 1-18)
Poppy
40/60/80/100/120
⇒
50/80/110/140/170
Top Lane Significance
TURRET PLATING
Turret plates grant more gold, take more damage from melee champions, and are more resilient to group pushes.
We’re changing turret plating in a few ways toward the goal of making it a more appealing top-lane objective for solo melee pushers. Since plates take more damage from melee champs, most of the top lane roster will have an easier time downing them (and an easier time securing first turret gold as a result). Increasing Bulwark resistances means group pushes won’t be as rewarding, with ‘gank bot and set up for dragon’ the most common group push case in lane phase. Higher gold value adds extra consequence to these changes. All said, the tradeoff for abandoning a lane and roaming will be literally more costly once 10.5 hits.
To ranged readers: The second and third lines even out to you dealing the same damage to plating as you did before. We just didn’t want to say “turret plates take increased damage from melee champions”.
120
⇒
160
Turret plates take 17% reduced damage from ranged champions
40/80/120/160/200 (at 0-4 plates lost)
⇒
15/50/85/120/155 (at 0-4 plates lost)
35 per nearby enemy champion past the second
⇒
45 per nearby enemy champion past the second
40 (unchanged)

Blade of the Ruined King
Current health damage increased for melee champions.
Blade of the Ruined King has been out of fighter inventories for a while now. We’re buffing it to be a luxury option for shredding through juggernauts and tanks.
Basic attacks deal bonus physical damage on hit equal to
8% target’s current health
⇒
8% target’s current health for ranged users, 12% target’s current health for melee users
Change also applies to Might of the Ruined King

Ravenous Hydra
Lifesteal increased. Active area of effect increased, now occurs at your max attack range.
Increasing Ravenous Hydra’s strength should open its appeal to more fighters and buff the ones who already pick it up. We’re also making the Crescent active work as expected for those who have longer than 125 attack range.
12%
⇒
18%
400
⇒
450
125 distance in front of you
⇒
At your basic attack range (up to 200 distance – sorry Rengar)

Titanic Hydra
Passive damage to targets in the cone increased.
We’re buffing Titanic Hydra’s health scaling to increase the threat it presents in HP-heavy builds.
5 (+1% user’s max health)
⇒
5 (+1.5% user’s max health)
40 (+2.5% user’s max health)
⇒
40 (+3% user’s max health)
Items

Spellthief’s Edge
Tribute procs now require a nearby ally.
Removing support items from being used in solo lanes.
Tribute procs now require an ally champion (even dead ally champions) within 2000 range (also affects Frostfang)

Spectral Sickle
Tribute procs now require a nearby ally.
Removing support items from being used in solo lanes.
Tribute procs now require an ally (even dead ally champions) within 2000 range (also affects Harrowing Crescent)

Boots of Mobility
Cost increased.
Mobi’s heavily increase the ability to snowball in higher ranked games, allowing very strong lanes to spread their leads easily and decreasing diversity in your shoe choices. We’re making them a bit more of a premium boot to buy, instead of something you can easily get once you’re in that position.
900 gold
⇒
1000 gold

Boots of Swiftness
Movement speed increased.
Swifties are just not great right now, so we’re helping it be more competitive.
55
⇒
60
ARAM Balance Changes
10.5 Buffs
+18% damage dealt & -12% damage taken
⇒
+18% damage dealt & -15% damage taken
10.5 Nerfs
Normal
⇒
+5% damage taken
+5% damage dealt
⇒
Normal
+5% damage dealt
⇒
Normal
Eternals
Eternals are available starting in 10.5. Capture, celebrate, and flex your moments of glory in and out of game on your main and track your per-game personal bests. Starter Series Eternals are available for Blue Essence and Series 1 Eternals are available for RP.
Bugfixes
- Renekton’s E – Slice and Dice no longer plays its on-hit audio if it doesn’t hit anything
- Perfect Timing’s Commencing Stopwatch no longer swaps item slots when it becomes a Replica Stopwatch
- Tahm Kench’s
W – Devour cooldown is no longer halved when an allied champion stays inside his mouth for the full duration and no longer applies
Passive – An Acquired Taste damage twice - Rakan can no longer stack Spellbinder by casting E2 – Battle Dance on allies that are out of range
- Summoner names no longer appear out of order in Clash during scouting
- Hovering over the Ocean Drake Soul in the Scoreboard will no longer cause the game to hitch for a brief moment
- Death’s Dance last tick of stored damage now properly kills the target champion instead of leaving them at 1 HP
- Fixed a bug where the Delete button would not be togglable in Collections’ Runes tab, causing players to not be able to mass delete Rune pages
- When entering the End of Game screen, players’ Summoners name are no longer grayed out if they’re still in the lobby
- The Revive button in the Practice Tool now functions correctly and revives the champion
- Champions with Lethal Tempo equipped will now properly gain bonus attack speed after attacking enemy champions even if the target is shielded
- Casting Fiddlesticks’ W – Drain at the same time as Fiora’s W – Riposte will now properly deal damage and heal him
- Champions who are basic attacking an enemy will no longer be able to follow them as they enter Fog of War
- Quickly changing forms as DJ Sona will no longer lock her with Ethereal form’s helm
- If Sion channels
R – Unstoppable Onslaught for 3+ seconds and then runs into an enemy champion, he now properly stuns the target for the intended 1.75 seconds
Upcoming Skins & Chromas
The following skins will be released this patch. Grab the League Displays app for full-res splash art!
The following chromas will be released this patch: